Bright Green Enterprise

And the Winners Are…!

On the 23 November, six teams set foot inside the impressive walls of Somerset House, London, to take part in the final of our Creative Disruptors challenge 2016. Hosted by Makerversity in their educational ‘Fusion Lab’ and who are our programme partner makerspace for this challenge, each team brought with them their project prototype and a 5-minute presentation to pitch their idea of an appropriate technology for the theme ‘HOME’.

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The final six made it through a packed six-month challenge-curriculum which began back in April and saw school teams in the UK learn alongside their peers in Tanzania. What is unique about Creative Disruptors is that the same curriculum is given to schools in both countries enabling them to learn, make and share together: the three task foundations of the Creative Disruptors curriculum.

The challenge has been developed to help students explore creative learning and engage them in pathways linked to STEAM (science, technology, engineering, arts and mathematics) as well as build their capabilities for empathy in user-centred design and international sustainability. Through the Creative Disruptors online learning platform the challenge also enables participants to explore the work of their peers in other parts of the world, undertaking the same problem-solving briefs, thereby, developing a greater sense of empathy and cross-cultural understanding.

Bright Green Enterprise runs the challenge in conjunction with its UK partner schools, whilst Twende Social Innovation Centre runs the challenge with its partner schools in Tanzania. Twende also functions as a makerspace workshop, offering participants the opportunity to develop their hard skills capabilities alongside teamwork and communication.

The UK final saw six teams present:

1st PRIZE!

EVIVO: developed a safety lock which works using a unique user pattern of magnetic strips worn on a wrist strap. Once held against the Evivo lock, the unique magnetic pattern code will unlock a device once both components are placed against each other. The idea for this unique lock transpired from research into people losing their keys or struggling to find them in the dark. The strap is designed to be subtle and worn under a watch or as a general accessory meaning that its low-key appearance does not appear to be an expensive item.

MV CHAMPIONS!

PRECISION: despite only joining the challenge as new school students in September, Precision developed a unique foldable desk, targeted at the university student market. The desk uses user-centred design to accommodate different functions (storage, workspace, display), yet folds up to maximise space within small university accommodation blocks. The idea came about through research conducted with current university students in halls of residence. The overall business model of this product (dreams of Ikea!) was also highly commended by the Makerversity judges.

RUNNER UP!

SEIZE: developed a backpack for homeless people inspired by the shape of a snail’s shell. The backpack functions as a storage pack but draws design inspiration from the shape of a spiral shell to pack different essential belongings. The team also presented a great short film advertisement of their research, modelling the user and their product and how its outside reflective design improves visibility for roadside safety. The team were highly commended by the judges for their research and production of an appropriate product.

HIGHLY COMMENDED

APEX: developed a ‘banish box’ targeted at families to encourage ‘down time’ from electronics use, including smart phones, iPads, laptops, etc. The box allows gadgets to charge but has a unique key code that can only be accessed by parental control. It also blocks noise from ring tones and alerts. The idea came about following the team’s research into excessive phone and Internet usage and how this affects sleep patterns as well as the more serious psychological effects of Internet over-use.

DIVERSITY: developed a wearable backpack for homeless people or outdoors explorers; the pack’s unique selling point is its user-centred design which works as a backpack opening up into a waterproof sleeping bag. The pack maintains the storage function of ordinary backpacks but utilises appropriate materials and design build to offer multi-functionality to its users.

DYNAMICS: developed a simple yet highly effective block photo frame which can hold several pictures at a variety of angles. Its magnetic backing also allows it to stick to different household surfaces at different angles. The idea for this came about through research into breakable materials within the home and the team wanted to develop an ordinary household product that was simple yet ‘homely’ in its usage.

All teams performed excellently and the decision to award prizes was extremely tough. A full report of Creative Disruptors 2016 will be available in the new year, along with information about the 2017 challenge.

If your school is interested in participating for 2017, please get in touch with Lucy to find out more.

Explore the gallery for more pictures of the day or visit our Creative Disruptors page to find out more about the challenge.

SEIZE

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